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Hint: Free items Go to a Flash dealer, and buy some Flash. Then, start to beat up the Flash dealer. When he fights back, hold R2 and issue the command "Wreck 'em all! ". When you and your team have killed the Flash dealer, he will drop the cash that you gave him, and sometimes some extra Flash. To get free items, just beat up the dealer. They will drop at least one item that they are selling. For free Flash, pay $40 for two Flash, then beat him up to get the third Flash for free, plus the money you just gave him. Once you can carry four Flashes, use the same technique, but pay for three to get the fourth for free. For free paint, you can only carry nine paint cans. Buy eight and get the ninth for free by using the beat-down method; you will also get your $40 back. For free knives, when you are able to pay for knives from a dealer, it is best that you do not spend more than $150. Each knife is worth $50. Pay for three and get the fourth for free. Note: the beat down method does not work for when you need information from the bums sitting on the ground. Do not give them no more than $2. To get it back from them, do not beat them down. Instead mug them for it. Bonus Coney Island missions Complete the game to unlock bonus Coney Island missions. In these missions you can uncuff yourself without keys and rage with use of Flash.
Hint: Point requirements Each level requires a certain amount of points to unlock soldiers for your create a gang, an arena, or bonus rounds for when you are at home at Coney. You must also complete the Bonus Objectives as well. Use the following key: "HSN" is high score needed; "SU" is soldiers unlocked; "AU" is arenas unlocked; and "BO" is bonus objectives.. Chapter 1 (New Blood): HSN = 5,000, SU = 1. Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10. Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3. Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1. Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2. Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1. Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4. Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1. Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1. Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1. Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3. Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1. Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1. Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1. Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1. Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1. Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1. Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20. Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1. Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1. Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1. Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2. Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1 Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time). Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be completed to get soldiers and arenas).
Hint: Increasing stamina There is an area once you get inside of the Warriors hideout where you can work out. You will be able to do chin lifts, sit ups, push ups, and a heavy bag. At the end of each chapter you will be able to workout to increase your stamina. However, you will not be able to start working out until after Chapter 3. There are ten ranks for each exercise. They are as follows, with "R" being rank, and "/" being within seconds. Chin Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec. Sit Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec. Push Ups: R1=5, R2=5/11 sec., R3=10/19 sec., R4=10/17 sec., R5=10/15 sec., R6=15/28 sec., R7=15/24 sec., R8=15/20 sec., R9=20/30 sec., R10=20/25 sec. Heavy Bag: R1=10/25 sec., R2=10/23 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/33 sec., R7=15/31 sec., R8=15/29 sec., R9=15/27 sec., R10=15/25 sec.
Armies Of The Night mini-game Complete the game under the Bopper or greater difficulty setting. A playable Armies Of The Night arcade machine will now appear at the hub. It features a side-scrolling 2D game in the style of Double Dragon. One or two players can control Swan and Ajax as they try to rescue Mercy, who has been captured by the Riffs. Credits mini-game Complete the game. You can play as the Riffs and fight against the Rogues on the beach during the ending credits. Ghost characters Complete the Armies Of The Night mini-game to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost Cleon. Hint: Turnbull AC's Chase Use the method to escape them. You must continuously hold L2 to remain ahead of them. You also need to try to keep the controller toggle pulled towards you dead center The button sequence is: Triangle, X, Triangle, X(2), Triangle(3). Unleash The Fury difficulty Get a 100% completion under the Hardcore Soldier difficulty. In this mode, you control the Baseball Furies in the original story line, with increased difficulty.
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