Unlockable: Cirith Finish either Walter's or Leinhart's campaign.
Unlockable: Morene Finish either Rupert's or Cirith's campaign
Hint: Maximising Experience Since KUFH gauges experience differently (the game determines the cost of a skill increase on the sum total skill levels instead of a particular skill), you will want to keep all the skills of one leader or officer within one level of each other to avoid paying an exorbiant cost of increasing a skill. For example, if you have a leader with a melee of 9 and a range of 1, your cost of increasing the range skill from one to two will be the same as increasing your range skill from nine to ten. By increasing your skills equally, you will be able to economise on the skill points you spend.
However, this doesn't help since you want each unit to be good at its intended job. Therefore, you need to identify each unit's primary skill. For example, an archer or longbow unit will have range as its primary skill, even though melee and range are required for the unit. The reason for this choice is because an archer unit is useless unless it is firing. The range skill needs to be high for this unit or it will not be very helpful. As a principle, be sure to have a unit's prime skill as three to four times the amount of its melee skill (which is used for all units).
If you are forced to choose between increasing a unit's primary skill or its melee skill, opt for the primary skill once the melee skill is sufficient to allow the unit to survive brief contact with enemies of equal or slightly greater melee skill. Usually, a melee skill of 5 or 6 is enough in KUFH (as opposed to melee 10 in The Crusaders). For the most part, your core infantry needs to be around to screen your non-infantry units from harm. That's what they're being paid for anyway.
Unit Name Prime Skill(s) Infantry and Knights Melee Archers and Longbowmen Range Cavalry and Riders Frontal and Riding to 8 or 9 Spear and Axemen Melee (1.5 times Frontal) and Frontal Sappers Teamwork (2 times Melee) and Melee Mortars Gunpowder (2 times Range) and Range Scorpions, Mammoth, Dirigibles Taming. Melee (1/2 of Taming) for Scorpions Officers in your core unit. Magic skill to 25 or skill officer uses most (Range, Melee, etc.).
Note Mercenaries hired cannot be deleted from your force's roster. Also, if you have cleared game files for a character, that character will have access to any other character's stages upon that second character's clearing of their respective campaign. For example, clearing Morene's campaign will allow Ellen's cleared game file(s) to have access to Nymphbarren, Lichenvale, and Morene-specific stages.
Hint: Re-Randomise Shop Items The old trick in Kingdom Under Fire The Crusaders where the shop items are re-randomised when you load a saved game works in Heroes. Just remember to make two saves -- one before you spend your experience and gold and a temporary save file so you can use it for this exploit.
Unlockable: Cirith Finish either Walter's or Leinhart's campaign.
Hint: Brain Swipe If you have an excess of gold but need experience points desperately, you can hire high level mercenaries in the Pub and simply reset their units and re-allocate experience to your core units. Like equipment, you may also save and load the game to randomise the mercenaries until you get the ones you want. Note: This process is irreversible since the mercenary is permanently added to your force roster.
Unlockable: Urukubarr Finish Morene's campaign.
Unlockable: Rupert Finish Ellen's campaign.
Unlockable: Rupert Finish Ellen's campaign.
Glitch: XP Glitch The same XP glitch in Crusaders works in Heroes. While playing a mission, when there is an experience number displayed from meeting certain tasks, you can quit to the World Map and restart the mission to keep replying the mission for more experience. Note this only applies to story mode missions.
Hint: Re-Randomise Shop Items The old trick in Kingdom Under Fire The Crusaders where the shop items are re-randomised when you load a saved game works in Heroes. Just remember to make two saves -- one before you spend your experience and gold and a temporary save file so you can use it for this exploit.
Unlockable: Replay Any Mission Once the credits roll when you finish a campaign, you can make a new save. This will allow you to replay any stage in that campaign with your previous stats. Enemies don't get stronger, and you can continue leveling up your characters after each mission . Unlockable: Morene Finish either Rupert's or Cirith's campaign.
Hint: Better Leader Equipment Since a leader's skills all contribute to his or her level now, the leader's equipment stays on even if a troop changes jobs. Equipment available for a leader is often determined by the melee skill. The higher the melee proficiency, the better the bonuses for that equipment.
You can trick the shop into generating better items, you can temporarily create an infantry unit of a level equal to the unit you want.
For example, you have a melee 10, range 20 longbow unit. Reset the unit to a level 30 infantry unit and start shopping. Once you find and buy the weapons you want for a particular leader, reset the unit back to its original job (in this case, the longbowmen). Your leader may now re-equip the gear.
Hint: Maximising Experience Since KUFH gauges experience differently (the game determines the cost of a skill increase on the total skill levels instead of a particualr skill), you will want to keep all the skills of one leader or officer within one level of each other to avoid paying an exorbiant cost of increasing a skill. For example, if you have a leader with a melee of 9 and a range of 1, your cost of increasing the range skill from one to two will be the same as increasing your range skill from nine to ten. By increasing your skills equally, you will be able to economise on the skill points you spend. Unlockable: Urukubarr Finish Morene's campaign.
Hint: Carry Over Skills And Equipment After clearing a campaign, an option to save your game will appear. This save allows your leader to replay select stages in his/her campaign with your last configuration of skills, equipment, and units. Enemies don't get stronger, and you may continue training and upgrading your units after each mission.