Upgrade Pedestal 1: The first upgrade pedestal is right after you beat Shahdee. Walk up the stairs and you will see a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps to obtain the first life upgrade. Upgrade Pedestal 2 (Past): The second upgrade pedestal is in the area where you first fight the Crow Master. Make your way up the area to the stairway. You'll see a small metal grate. At the bottom of the stores to the left there are some barrels and a switch. Hit the switch, slow down time and make your way to the grate, roll under it. Go through avoiding traps to get the second life upgrade. Upgrade Pedestal 3: When you reach the central hall after obtaining the serpent sword turn the turnstile lever so that it faces the doorway with the save point fountain. Facing the opposite doorway walk foreword and to the right, you'll see a ledge. Drop down and wall jump back and forth to make your way slowly down. Once you get down, drop down to the ledge below and wall run and jump off at the end and jump side to side to make your way up. Wall run again and at the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway go through and avoid the traps for the third upgrade pedestal. Upgrade Pedestal 4:When in the Mechanical tower you will eventually reach a Thrall who is throwing spike beasts. Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps to get the fourth upgrade pedestal Upgrade Pedestal 5: When you get to the Garden in which you see the whole breathtaking scene make your way up to where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't continue, drop down, move, drop down and wall run to make your way to the doorway across the gap. Walk in, make your way through avoiding traps to find the fifth upgrade pedestal. Upgrade Pedestal 6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk in make your way through avoiding Upgrade Pedestal 7: In the Prison area after you beat Thrall and make your way up. Make your way to the end of the left side and break a wall, you'll see a door. Head to the right side and midway throw you'll see another cracked wall. Break it hit the switch slow down time and make your way to the first wall you broke head throw and avoiding traps to find the sevenths life upgrade pedestal. Upgrade Pedestal 8: Inside the library when you make your way up from the walkways beneath it. You see a broken doorway, make your way throw it and get to the railings. You need to jump to the other one and instead of heading to the ledge to the left, head to the opposing doorway (which is still intact) Jump to the ledge and make your way to the right side, jump up, and go through to find your way to the eight life upgrade pedestal. Upgrade Pedestal 9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door behind her. You are required to make your way up and to jump on a bar to open the door, as you make your way up you'll see a cracked grating. Come back here when you have the scorpion sword and break the grate to reveal a crate. Bring the crate out to the adjacent wall, climb up on it, wall run up and jump off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal. With all pedestals found you will be able to get the Water sword which is in the room before the throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the only weapon capable of defeating the Dahaka.
Defeating the girl that the Empress Of Time sends to kill you Always jump over her and hit her in the air. However, if you do this long enough she will dodge it. When she does, start counter attacking until starts dodging counters, then start jumping over her again. Keep doing this process until you win.
Old sword On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time.
Defeating Shadi This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Now, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".
Rayman's glove Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase. Notice that the passageway branches during the second and third Dahaka chase. Turn left here and find the weapon rack immediately to your left. Break the weapon rack to collect Rayman's glove. One hit from it can knock anything except Bosses to the ground.
Restore all sand slots Hold L3 and quickly press Circle(2), X, Square(2), X, Triangle(2) during game play.
Hockey stick After getting a sword that can break walls, return to the Central Hall during the Throne And The Mask level. Turn the lever to cover the ground level gap. Follow the same path used to get the Life Upgrade in this area. However, instead of entering the door, turn right and break the part of the wall with sand coming down with your sword to find a weapons rack that is hiding the hockey stick weapon.
Defeating the Golem Boss To defeat the harder Golem Boss that throws exploding monsters at you, have at least five Sand Tanks full. Activate Ravage Of Time (press R1, then tap L1) and hit him behind his legs (which has no armor). Now, jump on his back and onto his head. Immediately activate Ravage Of Time again so you can hit his head faster. When it wears off, activate Eye Of The Storm (press L1), then keep hitting him. You should then finish him off.
Defeating enemies quickly When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach The Cliff as the Sandwraith.
Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and get hits. Use Slow (tap L1) when you are climbing up its back. Once you get up there, start hitting it as much as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is used too early.
Defeating the Crow mini-Boss Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this, he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on platforms; be careful that you do not fall off.
Defeating the first Boss Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after this or she will hit you down.
While fighting the first Boss after you become the Sandwraith, use slow time to easily kill it. It will rarely get a hit on you, and your Sand Tank will regenerate during this time. Whenever it runs out, immediately start slow time again. Remember to stay behind it or its attack will knock you off the platform.
Life Upgrade locations 1 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade. 2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for the second Life Upgrade. Note: To obtain the second Life Upgrade without getting the power that slows time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of running up the stairs roll. If done correctly, you should make it a moment before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a trapped hallway that leads to the third Life Upgrade. 4 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway. 5 (Past): When exploring the Garden Tower's second water puzzle, ledge up after turning on the water (but before exiting the room with the turn switch) for the fifth Life Upgrade. 6 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth Life Upgrade. 7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door which requires Slow Time to access. The seventh Life Upgrade is past that door. 8 (Past): After entering the Library, the Prince will need to pull out two bookcases to continue his progress. Look for two circular ledge/beam structures (one of which will have a Ninja) after
dealing with the bookcases. One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be climbed/sidled. This is a detour to the eighth Life Upgrade. 9 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room. Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.
Alternate ending Complete the game with all nine Life Upgrades. . Illustration Gallery Complete the game to unlock the Illustration Gallery. Hint: Defeating The Empress Of Time: To defeat the Empress Of Time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Triangle or Square.
A good, but slightly cheap way to defeat the Empress Of Time during the normal ending is as follows. At the end of the intermission sequence, immediately jump backwards towards the edge of the "arena". Simply back away off the edge. It is impossible for her to attack the Prince while he is hanging from the ledge. Shimmy over a few feet from her (she usually will not follow). Anytime you are ready, simply pull yourself up and do a three-hit combo on her. If she blocks one of the attacks, jump back quickly to the edge to avoid a combo from her. If she slows down time, immediately go back and hang from the ledge until time returns to normal. Doing so is a good way to save your Sand Tanks until you find a better opportunity to use them. Once you feel like it, use one of your own sand tanks to slow down time. Then use the Square(3), Toward, X(6) combo. Once you finish this combo, jump back towards the ledge. You may then choose to either use the three-hit combo or the Slow Time combo described above. Any time she uses the whirlwind attack, just run away. Using your Sand Tanks to slow time for this attack is not recommended, as it only takes away two to three seconds of the whirlwind. Try to keep all of the whirlwinds away from the camera. By doing this, you can run towards the camera without worrying about hitting a whirlwind. Once the winds are done, repeat the strategy discussed earlier. It may take a while to complete and is cheap, but it is much easier than actually trying to dodge her attacks.
Teddy bear One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clock tower when you initially go through it. The first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); and the third is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is found. You need to be in the present (find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.
Finding your way at the clock tower Once you get to the huge room in the clock tower, the camera will zoom in on the Sand Troll with boxes. When you defeat the enemies, the troll will keep throwing the exploding Sand Dogs. There are two weak walls on the left and the right. Go to the right one first. You will see a weak wall. Stand by it and look at the troll. When you see the troll throw those dogs, get out of the way. Look in the hole and you will see a water fountain. If you are running low on health and want to save a game, go right first. Do the same exploding tactic with the troll.
Defeating the Sand Griffin When it lands, slow down time by using R1. Go up to it and start slashing it. If it slashes at you with its claw oR tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.
Glitch: Play as Sandwraith When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as the maggot man. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.
Defeating The Dahaka You must have all nine Life Upgrades to gain the final sword, The Water Sword, to fight The Dahaka and receive the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the intermission sequence. Now, chase the empress to trigger the alternate Boss fight with The Dahaka. This can be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first. Immediately when the fight starts, trigger the Ravages Of Time attack against the beast. Do this twice, then run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in front of you. The best tactic to avoid them is to run around in a circle -- they will not touch you. After your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down. An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him and use Ravages Of Time as much as possible. When his health gets too low, he will jump up into the center of the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him. Eventually he will go back to shooting tendrils out of the ground. When your sands are full, run towards him and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to get his health as low as possible before he gets knocked to the side of the cliff, then use either Slow Time or Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it until the Dahaka fight. Beat on him as instructed above, but when he hangs on the ledge for the first time, slow time and hit him with the Light Sword (not the Water Sword). He should die before he is able to jump back up. If not, you will defeat him the second time.
Slow down time and attack until he falls off the edge. When he does, slow time again and attack until his life is gone. If you need more sand, there is some scattered around the platform.
Defeating the Giant Troll Hit it on the back of the legs. After you get it to fall on its knee, press X to jump on it. After you are on its head, use slow motion. Keep pressing Square during slow motion and eventually it will not grab you.
Defeating the mechanical tower Boss To defeat the large Boss on the mechanical tower stage, continuously hold R1 to block, and dodge all his attacks by pressing X while blocking. Control the direction of your dodge by moving the Left Analog-stick. Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by pressing X. Strike him in the head with your sword five to eight times. He will then throw you off if you do not jump off in time. Repeat this three or four and he will die.
Roll under his legs (it is a lot easier than trying to go around) and slash at the back of his ankles. When he drops to one knee, press X to climb up his back. About halfway up his back, slow down time and begin slashing at him. You should be able to kill him before he can throw you off his back. Also, when he dies he gives you a sand tank, so it is like earning it back.
Glowing sword Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the
Pink flamingo After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Now, jump across the gap to the next platform. To your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.
Glitch: Die from falling while on ground Go to the Garden (Present). Make your way to location of the Dahaka chase #3 intermission sequence, when he annihilates Ravenman and he throws the Prince against the wall. Go to the same exact platform where Dahaka threw the Prince at during chase #3. From this platform you had to do a wall run to grab the ladder at your left. Once you are on that same platform, hang down from it. Try to jump to the platform with the pole sticking out (parallel to the ladder). Once you jump towards it, notice that the platform will become invisible and that you will land on the ground. Try to walk around the environment. As soon as you try to take a step, you will instantly die as if you fell from a platform.
On the level where there is a "troll" throwing things at you, jump on one of those rocks. When the rock falls, slow down time, then go back in time. The rock should not move. Get off the rock and walk next to it and you will die.