Underground Lair of the Gnomes Kill the bat manta, spriggans, zombies and the rock demons. Break every barrel you see and collect the healing items mushrooms and potions. Pick up rocks when you see one. First get the stuff in this room. Leave the room and use a rock on the plate to hold the door open. After exiting, go left then go left at the first intersection. This will take you down to a level and then around to the right. Keep going straight until you dead-end with a gnome and a armor shop on your right. Click on the gnome and enter the shop. The armor gnome has a bronze breastplate for sale and a plate mail breastplate. Buy the bronze breastplate and leave the shop. Go back to the pressure plate door but continue forward. Fight a rock demon on the way with your sword. You will find a rock where a gnome is trying to dig his way out. Pick up the rock and click on the gnome. Some of these gnomes will have rocks. Oh by the way, don't talk to these digging gnomes they all say the same. Return to the pressure plate door but keep going forward. Also kill a rock demon on the way with your sword and go east into the gnome weapon shop. The weapons gnome has a fine crossbow for 300 gold, buy this bow. There is also an hammer for 400 gold, buy that to. Go back to the armor shop but take the first passage on the left until you reach the spiral staircase. Kill the spriggan with the hammer, break barrels, and gather healing and other potions. Go up the staircase. You will reach an east west corridor. Go left and kill a rock demon and bat manta with your hammer. Go right and break the barrels with your hammer and take everything. Leave and go right. Fight 2 spriggans with your hammer on the way. As you turn east again, immediately turn right. Go down the staircase following the corridor. Eventually you will come to an area that appears to be a sheer drop into a deep pit. Be careful and look for the almost invisible bridge just to the left of the center. Walk on this bridge until you come into a room with an old man at a fire. Click on the old man and attack the crystal near him with your hammer to break off a piece. Put the piece in your inventory and cross the bridge. Take out your hammer and kill the zombies. Go back to the main corridor and continue east until you reach another intersection. Kill anther bat manta on the way with your hammer. At the intersection go east until you come to a pit that you will have to jump over kill the rock demon and zombies with your hammer on the way. Save the game and make a running jump. Keep going north until you reach a rectangular chamber with a patch of yellow glowing substance on the north wall. Kill the rock demon and bat mantas with your hammer. Use your hammer to chip off a piece of the substance. The substance is amber glow. Put it in your inventory. Go back to the intersection and go east. You will find the teleporter room. Go back to where the weapon shop is. Kill the bat mantas with your hammer and enter the turning bridge room. The turning bridge room has a bridge with two ends that go up and down and a center section that turns around. Put three rocks on the pressure plates starting with the one on the left middle and right until you have the bridge turned and extended allowing you passage to the north out of this room. You will save time if you go just a little further north and use your hammer on the lock on the doors. Take the lock and put it into your inventory. Turn around and take the passage on the right and you will go down and around to the apothecary shop. Kill the rock demon and the bat manta with your hammer. The apothecary gnome sells healing mushrooms, healing crystals, shield potions and invisibility potions. There is also one bottle of essence of sun tsu that permanently increases your offensive power and defensive strength for 250 gold. There is a catch. The gnome wants you to complete a task to search for three items before she will agree to sell you the essence. Click on the little statue on the pedestal. She wants amber glow, an object of iron and a tree root. You should have the amber glow and the object of iron at this time. Give her these items. You will get the tree root later. Go back to the main corridor with the door. Click on the door and kill the spriggan with your hammer. Go forward, but do not take the first corridor to the left that you come to, you cannot do anything there yet. Keep going forward until the passageway dead ends into the next intersection. Kill the bat manta with your hammer and go left. Kill the rock demon with your hammer and go down to another rock demon. Kill it with your hammer and go on down this road. Go in this first right turn and kill the bat manta with your hammer. Go forward and climb the wall with your grapnel. Go forward and kill two bat mantas with your hammer. Go left and you will find a chamber that has a root in it coming out of the wall. Kill the 3 bat mantas with your hammer and chop off the root and put it in your inventory. Climb down the wall with your grapnel and go left up the ramp. Go forward and go down a long path at another left turn Keep going forward after killing two rock demons with your hammer on the way. Go forward into the room that has a wall. Use your grapnel to climb up. You are in a square room with a large boulder in a circular depression that has a smaller circular hole in the floor. Notice the passageway at the left, that is a shortcut to the teleport pad. Ignore it for later. Push the boulder into the hole and jump down on top of it. Push the large boulder down the circular hall to a corridor that goes down. Follow the boulder down the ramp and notice the previously bricked-up door is now open. On the wall is a wall sconce. Put the crystal shard into the sconce. The shard will glow and the area will power up lighting the entire area with an electrical blue light. Follow the now open corridor and you will be facing a dragon wyrm. Save your game. Take out your hammer and attack the wyrm. After it's dead, get the black diamond heart and go forward. An animated cut-scene with the old man now starts. The old man turns to a young man, who talks about restoring faith and then disappears. Go left into the chamber of enlightenment. There is a pedestal with a clear crystal triangle of the same shape and size as the dark purple one you've got. Click on the triangle shaped stone switch to the right and an animated cut-scene message from the old man's people will result. Take the clear pyramid and put it in your inventory. Place the dark purple pyramid on the pedestal and listen to another animated cut-scene with lucreto. Take the dark pyramid and the lodestone from the high pedestal. Go back to the corridor that leads off to the left just beyond the door where you found the lock. Go down this corridor and kill two bat mantas with your hammer on the way. Save your game. The corridor has large boulders and you will need to time your movement across. Continue to the left after the boulders and kill a rock demon with your hammer on the way. Click on the door and you will meet the sage gnome and his celestial device. Talk to the sage until he tells you that he needs a lodestone to trick your magic map into taking you to another location. This new location is in the barren region. Give the sage gnome the loadstone and the gnome alters your map. Go to the apothecary gnome and give her the tree root. Click on your gold then click on the shopkeeper. Go back to the circular depression room and go in the left room. Kill the two zombies with your hammer and push the wall stone. A door will open. Go right and use the grapnel to climb down the cliff. Go to the teleporter pad and teleport to the barren region.
Castle Daventry Follow the secret passage through to a dead end. Click on the hidden switch disguised as a candleholder on the wall and it will open the passage into the castle. You enter the dining area where a picture of king graham and the queen are. Click on the pictures and walk into the picture of king graham. The picture will slide back revealing a key in a compartment below. Get the key and click on the picture. Go left and get the torch ashes, you will need them later. Go into the throne room. Click on Graham and the minister. Click on the magic mirror. Later, go click on the guards. Go back to the secret passage and go outside. Go left of the waterfall and go to the road. Go left to the daventry road sign and go right up the road. Equip your axe. You will encounter many zombies, fight them. Go up the road and you will find another castle on your right. Go in there. Here are two spriggans. Go right and kill them both with your axe. Now in this small hall is a chain ring. Pull it. Go to the other small hall past the gateway and pull the two chain rings. Next to the stairway platform is a statue. Click on the statue and click on the wall. Go through and open the chest. Get the gold and go up the stairway path. Equip your axe and kill the spriggan. Go in the small room. Click on the crack at the floor and go up the other stairway path. Equip your axe and kill the spriggan. Go down the paths. Inside the castle in a corridor rigged with three arrow traps is the locked door to the dimensional teleporter. Use the key to open this door. This is where you will return to when you come back to daventry from the other worlds you will visit. Unfortunately the teleporter pad will not take you anywhere until you find another pad to teleport to. Outside the castle you will find a spriggan guarding a crypt. This is the hero's crypt. Take out your crossbow and kill the spriggan. Later after the cut scene break the door to the hero's tomb by using your axe on it. Push the lid off the coffin and get the silver hero's ring. Leave the tomb. Go left and you will find a beast near a poisoned lake. Do not go into the lake or you will be damaged. Talk to the beast 3X and you will find out that a witch stole her horn. Turn right. Go down the path and go to the door of the house. Take out your axe and kill the spriggan. Chop down the planks. Click on the statue and click on the door. Enter the shop. Get the two bottles at the back shelf and the paper on the desk. Click on the paper to read it. Leave the house. Go left down the road and equip your axe. Kill the goblin. Continue down the path and go to the church. Just left of the door, you will find an area where you can use your grapnel to climb to the roof of the church. The church roof has a hole in it. Walk around the hole until you find a place to climb down with your grapnel. Take the candle from the table and put a coin in the box. Click on the statue and go to the urn. Push the large urn. You will see an animated sequence where the door opens in the crypt just outside. Leave the church and go around the right side into the graveyard and kill all the zombies with your axe. Take all the mushrooms. Go into the tomb and enter the dimensional portal. You will see an animated sequence. Later, Go back to the wizard by the lake and click on him. The wizard will tell you that he can make a ring of light spell. Give him the ring, candle and ash. Go kill the Goblin on your left with your axe. Turn an inch right and cross the lake to the wizard's tower. Use the grapnel and climb the wall. Open the door and go in. Look at the celestial globe near the door. Click on the quill near the book. The page talks about revealing hidden items. Click the page on the celestial globe and get the reveal potion inside the globe. Drink the reveal potion and it will reveal an invisible chest just to the right of the book. Open the chest and take the bell. Take the potion under the shelf. Exit and climb down the wizard's tower with the grapnel. Use the bell on the stand and hit the bell three times with your axe. There will be an animated sequence where the lady of the lake will bestow upon you a sword of great power: the lake sword. Click on it and do not pick up the axe, the sword is a better weapon. Go to the crypt in the graveyard and enter the dimension of death.
Swamp Only eat mushrooms when you really get damaged. Kill the scavenger slime, carnivorous plant, mandrigor trees, bubble monsters and swamp fiends. Avoid the green poisonous water. The first thing you will notice is that there are millions of small mushrooms. First leave them till later. On this level keep your weapon armed. Now lets get going. See that scavenger slime to your left. Take out your hammer and kill it. Go off the slope and go left. Kill the bubble monster and also the two swamp fiends with your hammer. Go to the left to the whispering weeds and click on them. Turn around and go forward. Continue forward killing another swamp fiend with your hammer. On your left is the swamp witches tower. Ignore this and go right killing another swamp fiend with your hammer. Go right through the giant mushrooms and kill another swamp fiend with your hammer. You will come to a cove with a golden mushroom at the back. Kill the swamp fiend with your hammer. Go to the back of the cove and hack off a piece. Pick up the piece and turn around. Now just go forward while going a bit right and you will see a platform with a pump and a bucket. This is the healing spring for this level. Get on the platform and take out your hammer. Kill the swamp fiends and the scavenger slimes that surround's you. Drink the water when they're dead. Now when you enter the water again, turn left and take out your sword. Now kill all the tree monsters and take the bow on your way. Go back to the platform and turn left. Now go forward until you reach the portal. Turn right and go down the river path on the upper right. Kill the water bubbles and the scavenger slimes with your bow. When you reach the prophet tree, click on it for hints. The tree will charge you for every information you want. Give 11 gold pieces to him. Turn around and go forward a bit left until you reach the tower. Go right and kill the swamp fiend with your bow. Go forward over the small cliff and go left to the huts. Enter the first hut and click on the statues. Take the armor gloves and take the gold in the chest. Leave the hut and enter the boarded up shack by using your sword on the doors. Take the gold in the chest. Use your sword on the boarded up room and take the horn and the gold in the chest. Leave the hut and take out your bow. Kill all the swamp fiends in this area. Now go forward through the water until you reach the prophet tree. Turn a bit right and go on until you reach the whispering weeds. Listen to what they say by clicking the hearing horn on them. Turn around and go back to the prophet tree. Now pass him to your left and go right. Kill the five swamp fiends and the scavenger slimes with your bow. Now you will see a tower, ignore this first and go right. Kill another scavenger slime with your bow and start going left. Kill another scavenger slime with your bow and you will see a tower on the way. This is the teleport tower, where you can go back to the previous places. Kill the three scavenger slimes with your bow and climb the tower with your grapnel to put the teleporter on your map. Climb down again and go forward. Hundreds of carnivorous plants will be in your way. Take out your sword and hack them while going. When you see a mount, go right. Now just keep to the right and you will see the swamp wisps. Click on them 2X. You will see an animated sequence where they give you the flower antidote to the poisonous swamp water. Click on them for one more secret and eat the flower. Take out your sword and turn around. Fight your way along the left wall of the level until you come to the tower. Walk strait through the green poison water until you see a mount. Go left around the mount until you see the platform. Go right and when you see another mount go a bit left and go on until you see the witches tower. Now go past the mandragor tree and go around the left side of the tower and you will be in range of the swamp witch. Take out your bow and fire quickly while healing yourself with healing crystals. When you killed her, go to the door and shoot through the door at the ropes holding the sandbags. Go in the left room. Take the rock in the corner and click on the skeleton. Now go to the other room with a dead swamp fiend, a cauldron, and a recipe book. Click on them all and take the unicorn horn. This is the horn that the unicorn has lost. Find the ramp up to the second floor. Notice the arrow traps set into the right hand wall as you go up the ramp. Swing your sword in front of the traps to spring them, then walk by safely. Save your game. Break the barrels at the back get the stuff. Now leave through that doorway and walk around the tower to get healing crystals and a potion. When you enter the tower again, throw a rock on the ramp on your right to spring the trap. Proceed up to the third floor. Go to the right tower and take the chain mail armor. Go to the other side of the tower and click on the chest. You will find a piece of the mask. After the animated sequence you will find yourself in a battle with the henchman. Kill him and get his hand. Leave the tower and go right. Now when you see the mountain. Go along the left side while sticking to the wall. Now go on forward past the left turn until you come to the two level platforms. Climb the platforms with the grapnel and approach the door. Use the hand on the door and save your game. You will enter into the first of the ridiculous matrix puzzles. Drink the illusion potion and jump on the red spots until you reach the door. The animated sequence will carry you into the building where there are two swamp fiends to fight. Kill them and open the chest and get the golden ladle. Click on the two chain switches and throw the switch that appears to the left of the door. The stumps are now harmless. Leave the platform area and turn around. Now go forward around the left side to the tower with the teleport circle. Return to daventry. Leave the castle and go right to the unicorn. Give the horn to the unicorn and she will give you a red pyramid. Go down to the road and turn right. Go on until you reach the fountain. Continue forward and cross the bridge. Kill the goblin with your sword and continue forward to the house. Check on the little girl inside the house. Click on her 2X and take the gold on the table. Take the mushrooms on the back shelf and leave the house. Go left across the bridge and go left again. Go right up the path near the daventry sign and go to the old castle and teleport back to the swamp. In the tower, climb down with the grapnel and turn right. Now go forward until you reach the giant mushrooms. See all the mushrooms go get them. Go back to the witches tower and use the golden ladle on the evil cauldron. Witness the cut- scene animation with mudge the king of the swamp. Enter the gnome realm by stepping into the whirlpool.
Dimension of Death Only eat mushrooms when you really get damaged. Kill the skeletons, zombies and weepers. Turn around and look at the symbols above the portal. Write them down and turn around. Go on until you come to a group of skeletons with bows and swords. They are quite deadly. Kill them all with your sword and go down the left side past the big door. There is an altar with a statue of Lord Azrael. Click on the obilisque and read the message. Get the key off the statue. There are four small thin pillars with a flame coming out of the top. Use the key on the small pillar and push the pillar with the key by walking into it. The pillar with the key will turn click, drop and the flame will go out. Do this to all four pillars and the doors will open. Save your game. Remember the symbols over the portal, the tiles have symbols on them. When you step on the symbols in order you will solve the puzzle. Watch an animated sequence where Lord Azrael will tell you about the damaged heart to the land of death that needs to be healed and gives you a key to the gate out of this area. Later back at the first area, are wooden boxes that can be broken with your sword. The boxes contain skeletons, healing items and potions. Break them and wait until the skeletons appear and kill them quickly. Click on the dead guard and take the shield piece. Avoid the blood pools and search the entire area. Also click on the obilisques. Go to the gate in the north center of this area and shoot the skeletons with your crossbow. Use the key to open the gate and save your game. Shoot the boxes with your crossbow and get the things. Turn right and take out your sword. Go forward and fight all the skeletons. Go back to the broken boxes. Watch out for skeletal archers standing on top of the walls and shoot them with your crossbow when you can. Go right and take out your crossbow. Shoot the three skeletons. Go forward but be careful of the lava puddles. When you see an obilisque click on it and go on. Turn left at the first corner. Take out your sword and fight the skeleton. Continue forward. Here are two ways to go but keep going forward. Take out your sword and fight the skeleton. Keep going forward. Again there are two ways to go, turn left and you will pass a door. Keep going and kill the weeper with your sword. Go on and you will come to a right turn and boxes in front. Take out your sword and break the boxes and kill the three skeletons at your left. Continue left from the skeletons and you will come to a large open area. Turn an inch left and go forward. Pick up the rock and take out your map. Push the metal box off the metal plate. Now from this box, go forward and push another metal box off the metal plate. Turn left and push another metal box off the metal plate. Turn left again and push another metal box off the metal plate. Look at your map and you will see an angel picture. That's the Sylph of ultimate beauty. Go to that picture and put away your map. Four sets of magical animal statues are near the healing pool. Go talk to her 2X and she will tell you of a magical shield spell that she can make with rust and mold. The pool in the center of this open area is a healing pool. Go forward past the pool and turn a bit right. Go on until you see a wall. Use your grapnel on the wall and climb up. Climb down on the other side. Turn around. On your left is a metal box and in front of you are boxes. Go forward until you hear a weeping child. Talk to her and go back to the metal box. Push away the metal box and the girl will be free. Break all the boxes and collect the items. Leave the area and go left. Turn a bit left and go forward. Go to the skeletons you killed earlier and go to the path with the lava pools. Kill the skeleton with your sword and go left. Click on the obilisque and go forward to the river of death. Save your game and use the shield on the river. The shield will become rusted. Go in the building next of you and talk to the boatman 3X for clues. Leave the building and go left. Go forward along the river until you cannot go any longer. Fight the skeletons with your sword and go up the path on your right. Here is a tower that can be climbed with the grapnel to yield one reveal invisible potion and three healing crystals. Take them and go back to the skeletons, but keep going forward. Fight the skeleton with your sword. Past the gate take the first left. Watch out for the skeletons at the top of the walls and shoot them with your crossbow. Go on and you will end up at the river styx. Continue east along the river until you reach another wall, turn right. Go fight the skeletons with your sword. Go right through the upper passage. At the end of this path shoot the skeleton above the wall with your crossbow. Go left down the path. Leave the boxes and go fight the skeleton on the left with your sword. Go right down this path until you reach a tower. Save the game. Use your grapnel to climb to the top of the tower. Fight the skeleton to the back of the tower until it falls. Climb down the tower and the armor will be there where he fell. Get the armor and go down the path until you're back at the dead skeleton. There is a tower in the center of the map with four plates where the Sylph is. Go left to the spitting firewall and turn right from it. Go left and continue on until you reach the river styx. Go left and when you turn left again, go forward down the road and go right and left again between two pillars. Go strait on and ignore the skeletons. Go left and you will see another left turn. Take out your sword and kill the zombies and skeletons. Go in this left turn. This is another teleport circle for your map. Leave and go left. Take out your sword and go kill the three skeletons. Go on and kill another skeleton with your sword. Kill two more skeletons on your right and continue down the road. Kill another skeleton with your sword and continue down the road until you reach the tower. Save the game before you enter this area and take out your sword. If you are clever you can position yourself so that the zombies will die and fall on the plates. Tripping the four pressure plates will open a portal at the magical statues near the healing pool. Now use your grapnel and climb up the tower. Click on the obilisque and cross the bridge. Turn right and take the rock next of you. Continue forward until you see a couple of pots on your left. Shoot them with your crossbow. Go to the healing pool and drink the water. Turn around and go through the left portal. Save the game. Here are two bow-men to kill you, kill them with your crossbow. If you touch the river you will die. Click on the obilisque and jump on the small block then over to the large one. Save the game. Back up to the edge and take a running jump. Go to the left shelf. Take the seventh skull from the left on the bottom 3rd shelf. There is a pillar with a crack on your left. Push the pillar into the river and save the game. Jump up on the pillar and make a running jump to the other side of the river styx. Save your game if you make it. Leave and go into the north portal. Kill the skeletal archers with your crossbow. Save your game and click on the obilisque. Go on the railing area of the bridge and jump off the edge to the other edge to get over the lethal waters below. Put the head on the statue and get the golden feather that falls from it. Take the feather and the potion. Save your game. Jump back over the holes in the bridge and leave. Go to the portal in front but turn left and go forward into that portal. The heart area has a potion of reveal, get it. Click on the obilisque and click on the heart. Leave and go through the north portal. Click on the obilisque and take the potion. The scales area requires that you put the feather on one side of the scales and you jump up onto the other side. You will be judged as having balanced against the feather of truth. This will heal the heart and drain all the blood pools on the level. Leave through the portal. Go right until you see the wall. Go right again and go at the left turn. Go on until you see the door and go right. Ignore this left turn and go forward at the next left turn. Take out your crossbow and shoot the pots and the weepers and the two skeletal archers. Take everything and leave. Go right and right again and right again. Go down this path until you reach the drained blood pool. Take out your sword and kill the skeleton. Pick up the green mold and the other things. Go down the same path you just came and go left. Go right to the door and left down the path. Go right and return the mold and the rusted iron shield to the Sylph and she will cast her protective spell on you. Go forward past the well and continue on past the statue. Now when you're near the metal box go left in this area. Take out your sword and break the boxes and kill the skeletons. Click on the obilisque and Leave this area. Go left. Go left past the broken pillars and go left through this path. Turn right through this path and go left again. Kill the weeper with your crossbow. Go right through this path and pick up the rock. Continue on until you see the dying brother of the weeping child you saved before. Talk to him and go right. Continue forward and you will see a blue door. Use your key on the lock and watch the cut scene. The skeletons are fighting and betting on the fights. Kill all of them with your sword and take what they've dropped. Leave and go right to the dead man and continue on until you come to the dead weeper. Go left then right. In the open area go forward until you see the wall. Go right and go forward until you see the next right turn. Go through this path past the broken pillars until you see another door. Open the jail area with your key and save your game. Take out your sword. Clear the room by breaking the boxes and killing the skeletons. Do not touch the switches yet. The door you see here is illusory. Drink the illusion potion and save your game. Walk through this door and kill the skeletal commander beyond. Drink the strength potion and go get Azrael's hammer from the altar. This is a better weapon then the one you have. Leave this area and pull the second switch from the right and turn around. Pull the last three switches from the left. Turn right and go pull all those switches. This should allow you to walk down the cages and kill all the weepers with your sword and take what they have. Go back to the switch room. Go to the switch at the illusion door and pull the second switch from the door. Turn around and pull the last switch. Go right and pull the switches up, down, up, down. Go through the hall and pull the big switch in the last jail. Turn around and go left. Go left from the obilsque and continue forward to the pillar. Turn right and you will see the opened door. Save the game and take out your sword. Go through the gate and when the animated cut scene is over, drink a strength potion and a shield potion. Also be ready to use the healing crystals. Once they're dead, take everything they've dropped and get the general's sword. It's a better weapon than the sword of the lake. Go forward to the open drawbridge. Hit the switch to the left of the bridge on the other side with the hammer and the bridge will drop revealing the portal to the next region.
Baren's Region
You will need to save your game often here because you will quickly get sick of jumping lava pools and hearing your screams as you die in the fires. Use your bow to kill pyro demons as they emerge from the lava. Also use your hammer to kill the fire ants for one healing crystal per ant. Collect all the healing crystals near the location where you arrived and anywhere else they are lying on the ground. Do not even touch the lava near the shore, as it will kill you. Just west of where you are is a bridge. Cross the bridge and go north. You will find the weirdling village comprised of two huts. The hut on your right is the weapon's smith who is selling weapons, but will also tell you a tale of the basilisk. The weapon's smith will tell you that you need a shaft and a black diamond to make a weapon. You have the diamond, so give it to him. Ignore the two bows and the battle-axe, because they are worthless. When you leave the hut, you will see the healer hut across you, ignore that also. Go forward past the hut and go a bit to the right. Go up the mountain path across the bridge and click on the hill dwarf who is blowing the horn. He will tell you about the missing stone. Go back down the mountain to the bottom and go left around toward the bridge. Save your game before walking onto the bridge. When you step on seven of the blocks, they will be revealed as metal with symbols on the top and they will no longer go down into the lava. The metal blocks have symbols that represent numbers. If you have the blocks in the correct order the blocks will sound a drum for the correct number of beats listed to the prime number. Do the following to get across: (Go NNW2XN2X. Turn around. NWW4XE3XE5XE2XNE5XW. Jump back 2 blocks then west) Once the last metal block chimes, a row straight up the middle will form to the other side. The bridge is now safe. Go north and east through the lava geysers. Do not get too close since the lava spray will damage you. Keep going north across the field until you can turn left and up the hill to a pyramid with a ramp. At the top of the pyramid take the fire gem and you will meet lucreto in a vision. Later, go down the path and head around to the west until you come to a group of broken bridges in the lava. Save your game. Be the camera and walk. Jump from one bridge to the next, saving your game after each successful jump and killing the pyro demons as they emerge from the lava with your crossbow until you reach the tower. Climb the tower with your grapnel and save the game. Step out onto the colorful platform and notice that seven gongs will turn to face you. Shoot the gongs in the correct order which is the colors of the rainbow: red, orange, yellow, green, light blue, dark blue and purple. Shoot the red gong first just behind the stone straight ahead and the small bridge will start to build. When you shoot the correct gong it glow's its color and makes a musical note. Shoot the orange gong on the middle left. Shoot the yellow gong witch is the first one on the back right. Shoot the green gong on the last right. Shoot the blue gong witch is the first one on the back left. Shoot the dark blue gong on the last left. Shoot the purple gong on the middle right. When the bridge has formed, take the stone of order. Climb down the tower. If you feel like taking the risk, a bridge goes off to the left and has many healing crystals. Go get them. Save your game and continue the process of jumping and saving until you are out of the lava. Be Connor's eyes and run. Return to the hill dwarves to give them back their stone of order. Go in the shop next of you. The hill dwarf smith will make you the shaft for the pike and all the dwarves will honor you. Go to the weirdling smith shopkeeper and give him the shaft and the gold. He will take the shaft and make you a pike to kill the basilisk. Leave the hut and go forward past the huts until you see two roads. Take the left road until you come to, yes you guessed it, another lava pool with rocks in it. Save your game and turn a bit left. Be the camera and walk. Jump from rock to rock until you reach the vertical cliff that rises above the back of the basilisk. Use your grapnel and climb the tower. On the top take out your pike. Go down on the basilisk and an animated cut-scene will show you killing the beast. Cut off the tongue with your fist and put it in your inventory. Be Connor's eyes and run. Move across the bridge that goes left from the dead basilisk area. Kill two pyro demons with your crossbow. Go right around the building and use your grapnel to climb to the roof of another tomb. Go down the hole in the roof. Notice the pattern of four symbols on the walls and the direction of the arrows below them. The correct order of the symbols is the weird sideways smiley face, triangle, circle and square. Get the sword from the sarcophagus. Push the symbols around the sarcophagus in the correct order and go to where the secret door opened and retrieve the newest suit of armor for this level. Click on two of the small walls to get two potions. Click on the dead warrior and a key will drop on the ground. Pick up the key. Go back near the huts and go right. Go straight ahead and go left. Cross the path at the lava and kill two pyro demons with your bow. Go left until you find the fire dwarf area. Kill the two bow-men with your crossbow and take one of they're bow and the stuff they dropped. Open the door with the key and kill another bow-men with your crossbow. Follow the ramp around until you find the area with three buttons, three ramps and three doors. Kill the two dwarves with the bow. Use the bow to fire at the buttons and extend all the ramps. Enter the first door on your left. Click on the switch on the wall and release the snow queen prisoner. An animated sequence will ensue where she opens a secret door and runs off. Get the steam valve cap from the cell on the left. Enter the secret room and kill the fire dwarf with your sword. There is a wall safe on the wall with a symbol lock. Press the symbols in the same order as in the crypt and the safe will open. Get the steam valve cap from the safe and save your game. Exit the room and enter the middle room and click on the chest to retrieve the next piece of the mask of eternity. One of lucreto's henchmen will attack you in a fight to the death. Take the potions. Exit the room and enter the third room on the left. Kill the fire dwarf with your sword. Put one pipe cap on one of the pipes and get on the elevator platform. Shoot the wall button with your fire bow. You may need to change the camera angle with your mouse to fire the bow at the button on the wall. When you arrive at the second level get the ice queen's scepter and a potion. Get back on the pad and shoot the wall button again with your bow. You will appear on level one. Put the second steam cap on the other pipe and fire the bow at the button and you will travel to the frozen reaches.
Paradise Lost This area is very simple and has no monsters. Walk north until you get to the temple with a pyramid like structure in the center. Place the clear pyramid on this pedestal and you will get a vision from the chief archon. He will teleport you to the realm of the sun.
Walkthrough
Frozen Reaches
Save your game. On this level are mundane monsters, frost demons, gryphs and ice orcs. Kill all of these from long range with your bow. When you get damaged, use the healing crystals. Special monsters on this level are the invisible snow-mane and a two-headed dragon. Cross your way to the ice palace and click on the ice queen. Give the ice scepter to the ice queen. The queen will inform you that the scepter controls the ice dragon found in the east which can carry you across the ice-lake. The queen will tell you to keep the scepter and implores you to save the king of the gryphs from the icelord who has imprisoned him in the keep. Go left just a bit and you will find a gryph who has grabbed an ice maiden. An animated sequence will ensue followed by a battle with the gryph. Next to the gryph is a portal to the previous realms. Go left and you will find the ice dragon, but the switch to the shutters is broken. Push the ice block under the broken chain on the roof and jump on the block. Once on top of the block, pull the chain to open the door. Use the ice scepter on the ice dragon. The dragon will fly you over the ice lake where it will remain until you need passage back. Turn right and go forward. Work your way to the far north of the map. On your way there, you will be attacked by frost demons. Shoot them with your fire bow and continue forward. You will be attacked by the invisible snow-mane. Use a reveal potion and kill the beast with your sword. Once the beast is dead, go forward to the ice-lake. Use your rock on the ice three times to crack it up. Then take the fire ruby and click it on the ice. Click on the flaming sword and it will replace the sword in your inventory. Go east until you find a tower guarded by two ice orcs. Kill them from the distance with your fire bow. Climb the tower with your grapnel and go through the other opening. Click on the lever on your left and go though the trap floor. Break the barrels with your fire bow and take the healing stuff on the ground and in the chest. Click on the lever on the door and go down the path from the tower. Another tower is guarded by two more ice orcs. Go down the path on your left and go through the right path on your right. Kill the frost demons with your fire bow. Now go forward a bit and you will see another ramp on your right. Go up that snow ramp in front until you reach the second tower. Kill the two ice orcs with your sword. Enter the tower on the right and take more healing stuff after breaking the barrels with your sword. Leave the tower and go down the path and go up the second snow ramp on your left. This is the icelord's fortress behind a lake. While you are here kill both of the two ice orcs with your fire bow. Go in the small room on your right and get more healing stuff after breaking the barrels with your sword. Leave and go around the lake to the fortress sticking to the wall. Work your way around the right side of the fortress and use your grapnel to climb up to the roof. Click on the grating in the roof and an animated cut-scene will begin showing lucreto ordering the icelord to kill you and the icelord ordering his general to go out and find you. Go forward to the cells and meet the gryph king. Go to the front of the castle and go off on top of the ice orc who has now moved to protect the front of the fortress. Get the key that the ice orc dropped and go around the right side and climb up to the roof again and free the gryph king. Save your game. As you walk out of the cell, an animated cut-scene will start. An ice orc will jump on you from above and knock both of you through the grating into the throne room. You will confront the icelord and when control returns, you will battle him to the death. The chest next to the icelord's throne contains a blue medallion that helps decipher ancient writing. Pick up the large ice rod that is on the floor near the grating. Go to the front door and pick up the rock on your left as you past by. Go to the door and click on it. Click on the gap between the door floor. Put the ice rod down in the gap. Use the sword to melt the ice rod into a pool of water and pick up your new ice crossbow. Use the ice crossbow to freeze the water into a long thin rod. Pick up the rod and return to the throne. Save your game. Put the rod into the slot of the locked jail door. Enter the small room and another cut-scene will show you hitting the statue. You open the chest to find the next mask piece. Then the pieces of the broken ice statue reform into one of lucreto's henchmen who attack's you. Kill the henchman. Once the henchman is dead, go back to the ice dragon and fly back to the south side of the lake. Go all the way to the north and speak with the gryph king 2X in his palace. The gryph king will give you a blue adamant gemstone. Return to the icelord's fortress and go on the right side and climb the wall of the building to get on the roof. Enter the cell room. Place the basilisk tongue, the blue adamant and the golden mushroom slice on the chair and activate the controls to the left of the chair. This will activate a permanent spell of strength that will increase your attack, damage and your defense strength. Climb down the fortress with your grapnel and go around to the right and kill the ice orc with your sword. Go right through the mountain path killing 6 ice orcs with your sword. When you're down the snow ramp, go a sharp right and kill a frost demon with your ice crossbow. Use your blue amulet on the gravestone. Keep going down the road killing more frost demons with your ice crossbow. When you reach a wall, use your grapnel to climb the wall and save your game. You now face the two-headed dragon. Equip the flaming sword and fight the dragon by cutting off his two heads. Continue to the back of the chamber and go down through the hole onto the blocks and move forward into the next realm.
Daventry The game starts in front of Sarah's house. You are Connor. Everyone in Daventry has turned to stone except monsters and one wizard. Always run when you're outside and walk when you're in a place. Make sure your Connor's eyes. Only eat the mushrooms when you really get damaged. Kill the spriggans and the goblins. Take the monsters things when his dead. Always unequip your weapon first before doing something. Click on Sarah and the raven. On the backside on the right of the house is a goblin, fight it and take his things and the gold. Go to the path and turn right. Go up to the house and enter it. The kitchen is in the back of the house and has your knife stuck into the table. Get the knife and click on the pot. Turn around and get the money in the pot from the shelf. Leave the house. The raven will land on a fence post outside your house. Go click on the raven and he will fly away. Go into Sarah's house and get the mushrooms in the basket and the bottle at the back shelf. Click on the statue. Leave the house and go down the road. On your left is a graveyard with a church and Farmer simms house on the right. A spriggan will fire its bow at you from within the graveyard. Ignore it for now. Continue down to the lake until you see a wizard near a stump and partly encased in stone. Click on him and he will give you a magic map. Go back up the hill toward Sarah's house. Turn right until you see a small path up the cliff. Go up that path and go to the edge of the road. Save the game. You will need to back up to the mountain wall and take a running jump. Walk to the front of the mausoleum where the spriggan is. Jump down on the spriggan and a short cut-scene will appear. Quickly look down and get the crossbow. Turn right and get out of the graveyard to the left. At the road turn left and go down the path to the statue. Click on it and enter the house. Inside the house there is a pair of leather boots. Get the boots near the bed and click on the two statues. Get the mushrooms in the basket and take the money on the shelf and in the small chest. Leave the house and go to the shed across the street. Get the mushrooms in the baskets and turn around. Go to the statue at the wagon and click on it. Go fight the spriggan and the zombie with your dagger. Go back to the road and turn right. Go down the road and you will see a water mill on your immediate left. Get the two mushrooms on the ground. Go to the fountain. There is a Tavern in front and a bridge on the upper left side. Go around the Tavern and break the barrels with your dagger. Get the mushrooms and the crystals. Go inside the Tavern and get the gloves and gold behind the bar. Click on the statues and go upstairs. Take the crystal from the chest. Leave the Tavern and go right. Click on the statue and go kill the spriggin with your dagger. Cross the bridge and go up the road. You will come to a house on your right and a windmill on your left. Click on the statue and go on the backside of the house. Click on the rope and open the toilet door. Fight the spriggin with your dagger and go up the road to the windmill. You will find two spriggins outside the windmill. Kill them with your dagger while backing up. When they're dead, go to the windmill and open the door. Kill the spriggin with your dagger and go inside. Push the hay bale under the axe stuck in the wall high up. Jump up on the bale and get the axe. Save the game here. A henchman will attack you when you leave. Fight the henchman and take his things when his dead. Go back to the water mill and just on the right side of the front door is a tree. Equip your axe and chop it down. This will stop the grindstone inside the mill from turning. Go in the mill. Jump up to the loft and retrieve the grapnel. Leave the house and go back to the bridge. Go right. When you hear the waterfall turn left. Take out your axe and fight the spriggan. Click on the waterfall. Use the grapnel to climb the waterfall from the left wall of it. Push the bricks into the water so that they block the fall of the water. This will uncover the tunnel under the waterfall that leads to a secret passage into the throne room of castle daventry. Click on the statue. Climb down the wall with the grapnel and enter the tunnel.
Level 4 Save your game. Once you click on the archon, you will go though the door and be in the last battle with lucreto. Here's the thing. He will start spraying fire with his magic staff all around you. When you're in battle with him, fight him. Then when he disappears quickly press the 1 to 9 buttons to take your potions. Go to the altar and place a mask piece on it. Do the same routine until all the mask pieces are placed on the altar. When you've placed the last one, a portal behind lucreto will open. Fight him until he gets sucked in.
The end
Level 2 Save your game. Leave the room to the hallway and kill the first henchmen with your ice crossbow. Kill the other two with your sword. Go right and kill another henchmen with your sword. Go through the long hallway and kill another henchmen with your sword. Go right and kill another henchmen with your sword. Continue forward and kill another henchmen with your sword. Go through the long hallway and kill another henchmen with your sword. Go forward and click on the archon. Enter the next room and push the pedestal to the center of the light and a key will appear. Take the key. Go back where you iced the henchmen and unlock the door on your right. Enter the room and take the temple armor. Your tablet will be inscribed with the passage of light. Leave the room and go right. Kill the henchmen with your sword. Break all the pots in this room and kill the two henchmen with your sword. Take the healing crystals and push the panel on the wall. Leave through the other doorway and click on the unlit candle on the wall. Turn around and go back to where you iced the henchmen. Go right and enter the room. Beyond the door is another chest with another mask piece. You now have the entire mask. Leave the room and kill the two henchmen with your sword. Go right and go left. Now go straight on through the long hallway and go right and left. Kill the henchmen with your sword and enter the cauldron room. This is the room where lucreto is using the cauldron to make his henchmen's. Wait for the cut scene and then use the mask medallion on the cauldron to purify it. The cauldron becomes a healing pool. Leave the room and go right. Kill the two henchmen with your sword and go left to the magic door. Use the tablet on the door and go to the third level.
Realm of the Sun Save your game. Once in the realm of the sun there is no turning back. When you see a vase break them with your weapon. Always keep your weapon handy. When you're in a battle, only take a healing crystal when you get damage. When you see different panels on the floor, try to get past them or you will get into a battle with a shadow demon. There are water snakes, henchmen and shadow demons. The henchmen's guard nearly every corner of the hallways. Kill the water snake with your sword in the water room to the left of your entrance. Go to the corner of the room and use your grapnel to climb into a small room above the ceiling. Shoot the vase with your ice crossbow and look down to find the mask medallion. Pick up the medallion and climb down with your grapnel. Kill the shadow demon with your sword. Leave the water room and go left. Kill the henchmen with your sword and go up through the top doorway and kill two henchmen's with your sword. Click on the two wall panels on your left and get two potion bottles. Leave on your left and kill two water snakes with your sword. Continue on and go through the first left doorway then through the other left doorway with a room full of archons and a tablet on the holy sun altar. Listen to the whispering of the archons to get more clues and click on one statue. Take the holy tablet of knowledge. Leave the room and go left through two doorways. Kill the henchmen with your ice crossbow and go through the right doorway. Kill the henchmen with your sword and go left killing another henchmen with your sword. Go right and kill another henchmen with your sword and a bit further on kill two water snakes with your sword. Click on the pillar panels to get more potions. Click on the archon and he will let you into the hall of truth. The hall of truth has three doors on each. Walk in the left door and you will see a monster floating on thin air. Keep walking into the void and up to the monster and he will turn into a key. Take the key and leave the rooms. Go forward to the other room and go a little right to find a door with a keyhole. Use the key to open the door. Inside, take the temple sword and another animated cut-scene will show your tablet hit by a lightning bolt that inscribes the meaning of truth. Leave the room and go left through the doorway. Go right and go through the top doorway. Go right and keep going forward and go through the second doorway on your left after killing a henchmen with your sword. Go through the left doorway and go right through the doorway. Keep strait on until you reach the magic door. Click the tablet on the door and go to the next level.
Level 3 Save your game. This level is organized like a diamond with the rooms at the north center, south center and west center edges of the map. You arrive on the level at the west center edge of the map. Make your way to the WN center following the winding corridor. Click on the archon and he will let you in. There are nine stones with a graphic of mask pieces on the top. Be the camera and you may need to change the camera angle with your mouse. The pieces are all mixed up. Push the nine mask pieces around until they form an entire mask. The mask must be in the center of the depression in the middle of the room and fully cover the grid shown under the stone pieces there. When you get the mask finished the door opens. Be connor's eyes. Step through and get the golden key. Make your way WN through the winding corridor to the large room on the east center edge of the map. Save your game. This room has two zombies, two skeletal archers and an archer captain. Kill them all with your sword. Once killed move to the back of the room and open the door with the key. Get the chalice and your tablet inscribes with the last important message. Go to the magic door on the WN and click the tablet on the door. Go through to the next level.