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| Game Trading Information Provided by TradeLair
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| Category: |
Other |
| Release Date: |
2004-03-01 |
| Publisher: |
UBI Soft |
| Developer: |
Crytek Studios |
| Best NEW: |
$39.99 | | Best USED: | 20.00 | | High Bid: | N/A |
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Effect Manual Save Cheat It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.
Just add -DEVMODE to the end of the executable command line if the save command is not working.
Cheat mode (demo version) Press ~ during game play to display the console window. Press [Tab] to cycle through the available cheat options. No damage (demo version): Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "gamerules.lua" file in the "/farcrydemo/scripts/default" folder. Find the following line. "ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5" and change it to : "ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"
Codes Hidden quicksave feature hit the '~' key to bring up the console and enter the following: quick save=save_game quick load=load_game
Key Spawn point=[F3] All weapons=P 999 ammunition=O Toggle no clipping=[F4] Move to next checkpoint=[F2] Save current position=[F9] Load current position=[F10] Toggle extra information=[F11] Toggle first and third person view=[F1] Toggle God mode=[Backspace] Increase speed=[Equal] Decrease speed=[Minu] Return to default speed=[F5]
Hint: Add color to name Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used. Black: $0 White: $1 Blue: $2 Green: $3 Red: $4
Console Commands hit the '~' key to bring up the console and enter the following:
quick load=load_game quick save=save_game dam level=map dam factory level=map factory swamp level=map swamp river level=map river catacombs levelmap catacombs boat level=map boat cooler level=map cooler archive levelmap archive rebellion level=map rebellion control level=map control regulator level=map regulator steam level=map steam bunker level=map bunker treehouse level=map treehouse research level=map research pier level=map pier fort level=map fort carrier level=map carrier training level=map training volcano level=map volcano Give All Ammunition=give_all_ammo=1 demo level=map demo
Developer mode Note: You must first download and install the file to unlock developer mode. Start the game with the -DEVMODE command line parameter. Then, press one of the following keys during game play to activate the listed cheat function. Note: When in developer mode, all levels will also be unlocked.
God mode Before [Backspace] will toggle God mode, open the "devmode.lua" file with a text editor. Scroll to the very bottom, and paste the following if it is not present: function ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); end end Input:BindCommandToKey("#ToggleGod()","backspace",1); [Backspace] should now work. When God mode is enabled, the number next to the God command in the upper right hand side of the screen tells you how many times you "actually" died, meaning how many times your health reached 0. Cheat: Level Select Press '~' to bring up the console and enter these codes: archive level : map archive boat level: map boat bunker level: map bunker carrier level: map carrier catacombs level: map catacombs control level: map control cooler level: map cooler dam level: map dam factory level: map factory fort level: map fort pier level: map pier rebellion level: map rebellion regulator level: map regulator research level: map research river level: map river steam level: map steam swamp level: map swamp training level: map training treehouse level: map treehouse volcano level: map volcano
Add color to name Enter one of the following color codes when entering a name at the character selection screen. The letter(s) that follow that code will be displayed in the listed color. You can use multiple color codes in your name, if desired. Black: $0 White: $1 Blue: $2 Green: $3 Red: $4 Light Blue: $5 Yellow: $6 Pink: $7 Orange: $8 Gray: $9
Secrets Change Color of your name At the character selection screen where you enter your name, type one of the below for different colored letters: $0 = Black $1 = White $2 = Blue $3 = Green $4 = Red $5 = Light Blue $6 = Yellow $7 = Pink $8 = Orange $9 = Gray
For example, if your name was ''BOB'' and you wanted each letter to be a diffrent color like yellow, black then orange. You would type it like this: $6B$0O$9B
Cheat: Developer Mode This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.
Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.
cl_display_hud = 1 cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf" --Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1); --Input:BindCommandToKey("SkipCutScene","F7",1); -- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad) --Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1); Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1); Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1); Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default"); Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1); -- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1); Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1); Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1); --Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1); --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below --- prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk; prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run; screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1; else aiinfo=1-aiinfo; end if (aiinfo==1) then ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1; else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0; end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point"); local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points pt=Server:GetFirstRespawnPoint(); -- try to get the first one end if(pt)then -- if there is one Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA }); end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300}); end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE: -- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1) -- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1) -- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1; p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3; _localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5; _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil; -- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1); else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk; SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity; SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity; SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control; p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0; _localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0; _localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode() if(screenshotmode~=0) then System:LogToConsole ("SCREENSHOTMODE OFF-->SWITCH TO NORMAL"); screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1" r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1" r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON"); screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0" r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0" r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5"); else System:LogToConsole("You can not go any slower!"); end end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5; p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5"); else System:LogToConsole("You can not go any faster!"); end end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run; System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n) local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n); if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA }); end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name) Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999; Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("01CHEAT: Give 999 ammo"); else Hud:AddMessage("[CHEAT]: no ammo today"); end end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon"); AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL"); AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90"); AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1); Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("01CHEAT: Give All weapons"); end function ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); end end Input:BindCommandToKey("#ToggleGod()","backspace",1);
After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats: F1 ... Toggles FirstPerson/ThirdPerson Camera Modes F2 ... Go to next checkpoint F4 ... No clipping on/off F5 ... Default Speed F9 ... Save Current Position F10 ... Load Current Position F11 ... Toggle Extra Information o ... Gives 999 ammo p ... Gives all weapons BackSpace ... Toggle GodMode = ... increase speed - ... decrease speed
Far Cry Secrets Change Color of your name At the character selection screen where you enter your name, type one of the below for different colored letters: $0 = Black $1 = White $2 = Blue $3 = Green $4 = Red $5 = Light Blue $6 = Yellow $7 = Pink $8 = Orange $9 = Gray For example, if your name was ''BOB'' and you wanted each letter to be a diffrent color like yellow, black then orange. You would type it like this: $6B$0O$9B
Far Cry Easter Eggs Rally Pigs
If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level, eventually a pig will get in and drive it back to the road and park it. Be careful, the pig will run you over if you get in the way.
Cheat mode Press ~ to display the console window. Then, enter one of the following codes to activate the listed cheat function.
God mode=god_mode_count=1 All weapons=give_all_weapons=1 Ammunition=give_all_ammo=1 Save game at this point=save_game
God mode Open devmode.lua in the Far Cry directory and add the following code to the bottom: function GodMode() if _localplayer then _localplayer.cnt.health = 99999; _localplayer.cnt.armor = 99999; Hud:AddMessage(''[CHEAT]: Give 99999 health and armor''); System.LogToConsole(''01CHEAT: Give 99999 health and armor''); else Hud:AddMessage(''[CHEAT]: No godmode today''); end end Then, start the game with the -devmode switch and open the console with the ` key. Type in: #GodMode() and you'll have 99999 health and armor. The normal maximum is 255. Saving or loading a game will reset the values.
Developer Mode Start the game with the -DEVMODE command line parameter to unlock all levels, then during the game press any of the following: O=999 ammo F4=No Clipping F9=Save current position F10=Load saved position Backspace=God Mode = Increase Speed - Decrease Speed F5=Default Speed F11=Extra Information F1=Change View P=All Weapons F3=Spawn Point
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